Glen Schofield and Michael Condrey invented the Dead Space science fiction/horror and media property, which was developed by Visceral Games and published and owned by Electronic Arts.
The Dead Space franchise’s chronology is not presented in a linear format; each installment is a continuation or addition to an ongoing storyline, with sections of the storyline appearing in prequels or sequels, and occasionally in other media from the originating video game series, which includes two films and several comic books and novels.
The Dead Space franchise is centered on a series of video games that began with the release of the first Dead Space, which follows an engineer named Isaac Clarke and the mutated undead horrors that surround him in a 26th-century science fiction universe with environments, weapons, and characters typical of the genre.
The fictitious cult religion Unitology and its obsessive adherents believe that information concerning an alien artifact known as the Marker is being repressed by the Earth’s government, which is a key topic in the games.
Their main purpose is to use this Marker to achieve “convergence” or “unification,” with the Markers serving as the source of the undead monsters met by the heroes of the series.
The Dead Space video game series has garnered good reviews; the original game, in particular, has won numerous industry accolades for various aspects of its gameplay and development and is frequently regarded as one of the best video games of all time by critics.
From a business standpoint, EA believes that the video game series as a whole has underperformed in terms of sales.
After the financial failure of Dead Space 3 in 2013, no more media for the franchise was produced for the rest of the decade. A remake of the original game is now in the works.
The Dead Space video game – Gameplay
The Dead Space games are survival horror games in which the player character is always visible. For ease of contact with other characters, all menu interfaces are diegetic, manufactured by the character’s “Resource Integration Gear” spacesuit.
For example, the character’s hit point meter, which is incorporated into the spine of his suit, is designed to allow coworkers to keep track of his health, and when the character enters depressurized areas, a readout on his back displays his remaining oxygen seconds.
During these phases, all sound is removed from the game save for that which is communicated to the character’s ears via the vibrations of his RIG, such as bullets fired from his weapon. Opening the menus does not interrupt the game because they are diegetic.
The character’s RIG can be customized with two special skills that can be used in combat or to solve puzzles. The “Kinesis” module enables the character to recover, levitate, and move objects that might otherwise be too heavy or too far away to reach.
These things can also be expelled at a rapid rate as improvised projectiles. The “Stasis” module produces a tremendous slowing in its target for a short period, allowing characters to dart between swiftly moving barriers like fan blades or slow down oncoming opponents.
Weapons, ammunition, healing items, and other goods are stored in a slot-based inventory on the RIG.
The enemies in the franchise influence the gunplay. The concepts of stopping power are largely irrelevant to Necromorphs because they are re-animated and re-purposed corpses with no reliance on neurological, respiratory, or circulatory systems.
Instead of shooting enemies in the brain or center of mass, players are urged to “strategic dismember” them by shooting off their arms and legs. Some Necromorphs can be readily dispatched this way, but others may change their attack tactics or even produce entirely new opponents as a result of their death.
In a similar spirit, the game’s weaponry is characterized as repurposed power tools or mining implements, such as plasma cutters, rotary saws, and gravitic repulsion tools, however as the series has progressed, these descriptions have become fewer accurate, an increasing quantity of dedicated military ordnance becomes available.
Due to the scarcity of ammunition, cautious use of the tools available is required.
RIGs and weapons can be updated at bench workstations in the first two games. Players can also buy and sell goods for in-game currency through vending machines, and submit fresh schematics to those stores to unlock new products.
The store was completely discarded in the third sequel, and new “Suit Kiosks” allow players to upgrade their RIG, while bench functionality was expanded to allow players to create their weapons, frequently by cobbling together components and supplies scavenged during gameplay.
Each necromorph has a different method of slaying the player character, depending on whatever claws, blades, fangs, or proboscis they have.
The publisher of video games announced plans to adapt the iconic survival horror game for PlayStation 5, Xbox Series X|S, and PC on Thursday. There was no indication about when it will be released. There was no indication about when it will be released.
Motive, an EA unit that previously worked on “Star Wars Squadrons,” is developing the game.” Dead Space,” which was inspired by older horror games like “Resident Evil,” was a huge hit for EA, spawning many sequels and spinoffs.
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